The single mission I’ve played of the forthcoming sequel takes this notion and makes it even more subtle, even less incongruous to the core genre. Here, the concept of creating defences on multiple fronts was entirely about dashing about a large city level, fighting mobs as I ran from general to general, making decisions and giving orders about how I’d like them to help in the larger effort. As the plot dictated, every so often a huge wave of enemies would come pouring toward my fronts, and how I’d encouraged the NPCs to handle it came into some sort of play.
From this single level taster, I’ll be very pleased if it sets the tactical tone for the rest of the game. It may well give what is ultimately a very dated-looking entry in a very crowded genre the unique attraction it needs.